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Frequently Asked
Questions
Questions
1. What is TenseSeconds
? TenseSeconds is a “heart-teasing”, educational and fun-loving
family card game where you use your analytical skills and strategy
by forming words using your own wits and special power cards to
beat your opponents. It entertains family and friends, and helps
to increase their vocabulary while having fun.
It's simple and easy to play. Just eliminate other players from
the game by outguessing their cards. The last player left holding
TenseSeconds cards is the game winner!
For more detailed information of the game, kindly refer to
our Instruction Sheet.
2.
How many players can play the game?
2 to 8 players or in teams.
Our competition format is 4 players.
3. Who
can play the game? Any precaution I must take?
The game is ideal for Ages 7 and above. Children below 7
must play it under adult supervision. Please make sure that
the Dice is kept away from children below 3 years old.
Although the Hour Glass Timer is protected by an external
plastic tube, you should not use it when it is cracked or
damaged to avoid injury.
4. What is in the Kit?
The kit contains the following :-
5. When do I use the Ten Seconds
Hour Glass?
The Hour Glass is to limit the time taken by players to
act or react. It has been set to 10 seconds to creat tension
in the game.
You, the Challenger can use the Ten Seconds Hour Glass after
choosing a defender and rolling the dice to start the
countdown.
As the Defender, you can choose to use the Ten Seconds Hour
Glass against the Challenger to start the countdown after
placing the chosen card face-down and spelling the word
aloud.
You can choose not to use or delay in using the Hour Glass
on weaker player.
6. What are power cards?
Power Cards are special cards that can be used by the
Defender and/or players to change the situation after the
Challenger has rolled the Dice. The use of any of these
power cards will also Reset the Ten Seconds Hour Glass timer
if it is set earlier by the Challenger. Power cards include
Take 2, Rebound, Redirect as well as Join-In.
The following are their function :-
Take 2:
This card allows the Defender to draw two additional cards
from the deck.
Rebound:
This card allows the Defender to reverse direction of play.
The Defender becomes Challenger and vice versa.
Redirect:
This card allows the Defender to appoint any players to take
over as Defender. It can also be used as a Rebound Card.
Join in:
This card allows other players to join in to guess another
alphabet besides the one guessed by the Challenger. If the
guess is correct, this player shall become the Challenger.
This card can also be used by the Challenger to guess one
more alphabet.
After the Power card has been used, it shall be placed back
to the bottom of the Deck and the player shall draw a
replacement card from the top of the deck except Take 2.
7.
How do we start the game?
To start the
game, do the following :-
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Shuffle and deal three cards, face-down, to everyone.
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You may deal more than three cards depending on players’
skill level.
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The rest of the cards are placed face-down to form the
Draw Deck.
Everyone rolls the dice. If you rolled the highest number,
you are the Challenger and get to start the game. The blank
on the dice is counted as zero in this part of the game.
8. How
to use the Dice?
The dice has the face
value of 3 , 4, 6, 8 and blanks. When the dice is tossed by
the Challenger and it shows a 3 , 4, 6, or 8, the Defender
picks one of his or her cards and forms a word of length no
more than the dice number within the timeframe. If the
Defender fails to form the word within the timeframe, he has
to surrender one of his cards to the bottom of the draw
deck.
If the dice shows a blank (‘ ‘), the Defender picks a card
to form a word of length no more than the last rolled dice
number of the previous turn. With a blank dice, there is no
restriction on whether the card is in Capital or small
letter when used in a word.
For example: In this turn, the dice shows a ‘ ‘ blank. If,
in the previous turn, the dice number was a ‘6’, we will use
‘6’ in this turn. The Defender may pick any letter card (eg.
Capital letter “N_’) he has on hand to form a word no more
than 6 letters long. Since there is no restriction on where
‘N’ is used in the word, a word like ‘Fun’, or ‘Nice’, or
‘Prince’ is allowed.
9.
What if there is a
dispute over a word which I think does not exist?
Unless otherwise agreed to, all Words
used for the game shall be verified by a Dictionary in the event of
any disputes. If the word is spelled wrongly, the Defender shall
surrender the card to the bottom of the Deck. Please refer to the Game Info page to find out more about the permitted words.
10.
How do I become the Winner?
The last player who is still holding the cards is the Winner of
that Set. The points he scored from that Set is the total points
added together on the cards he is holding.
There are 4 methods (or ways) a player can become the FINAL
WINNER:
Method One (1) – First to win pre-determined number of sets
The winner is the one who is first to win the pre-determined number
of sets regardless of the number of sets played. Each player may
win some sets but the first to win the pre-determined number of
sets is the Final Winner.
Method Two (2) – First to reach pre-determined accumulated winning
points
The winner is the one who is first to reach the pre-determined
accumulated winning points regardless of number of sets played.
Each player may accumulate certain points from winning some sets
but the first to reach or exceed the pre-determined accumulated
winning points is the Final Winner.
Method Three (3) – Highest accumulated winning points after
completing a pre-determined number of sets
The Final Winner is the player who has the highest accumulated
points after completing a pre-determined number of sets.
Method Four (4) – Combination of Method 1, 2 and 3
The Final Winner is the player who is first to meet the pre-determined
requirement in EITHER of the methods. E.g. First to win the pre-determined
number of sets OR first to reach the pre-determined accumulated
winning points OR the Highest accumulated winning points after
the pre-determined number of sets.
11.
Where can I purchase TenseSeconds?
You
can purchase TenseSeconds online or from our authorised
outlets. Please refer to the Purchase page for details.
12. How
can I give my feedback on the game?
You
can give us your feedback either via email (
sales@tenseseconds.com ) or if you are a member of
tenseseconds, you can share your feedback via member’s
forum/message boards.
13. What
is the use of the Membership Certificate and what should I
do to get into the Club House?
Every Tenseseconds standard game pack comes with a
Membership Certificate on which a 12 digit key code is
printed. For first time visitor to the Club House, you have
to register your membership with this key code.
The Membership Certificate also printed with your certified
skill level which will be used when you participate in our
ranking or official competition. You can find out more from
the Club House.
14. How do
you rank or certify the Skill Level of a Player? What is the
objective?
There are four certified
skill levels as follows:
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Beginner
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Intermediate
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Advanced
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Master
We will hold many competitions to allow our members to
compete and upgrade to higher skill levels. With great
prizes too. Find out more from the Club House.
15. How to
contact you?
You can contact us at (65)
6491 9191. Our fax number is (65) 6841 6681.
Our Corresponding mailing address is :
Tenseseconds Games Pte Ltd
61 Kaki Bukit Ave 1
#02-09 Shun Li Ind Park
Singapore 417943
16. How
can I get an answer to my question which is not stated in
your Frequently Asked Questions (FAQ) ?
Just email to
sales@tenseseconds.com or post a question in the
appropriate spot on our forums and get an answer.
Our friendly, highly trained representatives are ready to
take your call. When you wish to speak with a
representative, dial 65 64919191 (Working hours : Mondays to
Friday, 8am to 8pm)
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